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Post by Yukiiko on Oct 2, 2009 12:32:26 GMT -5
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Post by witeks on Oct 2, 2009 14:15:41 GMT -5
good job, good choice mostly aswell.
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Post by grayburg on Nov 28, 2009 22:26:29 GMT -5
You're off on a couple things in some, and a few of the guides are just bad (the Shogun videos are rather useless). I wouldn't recommend newbies to watch a lot of those. The lance is "okay", and the hammer one is probably the best (besides one huge error I'm still bothered by).
It's forgivable, since those were from 08, but it's worth correcting some if you're more competant with the weapons now. Maybe the SnS, DS, GS, LS vids. Oh, Lance, GL, Hammer, LBG, HBG, and Bow, too.
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Post by TheHouseholdFurry on Nov 29, 2009 2:16:39 GMT -5
You're off on a couple things in some, and a few of the guides are just bad (the Shogun videos are rather useless). I wouldn't recommend newbies to watch a lot of those. The lance is "okay", and the hammer one is probably the best (besides one huge error I'm still bothered by). It's forgivable, since those were from 08, but it's worth correcting some if you're more competant with the weapons now. Maybe the SnS, DS, GS, LS vids. Oh, Lance, GL, Hammer, LBG, HBG, and Bow, too. If you bother to post about errors, the least you could do is provide the correct information on the error...for the most part, your post was useless... I dun leik ur vidz, dhey haz errurz. Correkt plz...i 4give u 4 newb vidz. <---- that just did what your post did in less words and about the same amount of information on errors in question. Edit: LOL @ HYOOGE ERROR IN HAMMERZ VIDZ..."strongest weapon in the game."; seriously, if that's your gripe...that's just pathetic. SnS is obviously #1. Fuc. And none of these were even made by yukiiko...AHAHA. COREKT UR ERURZ PLZ.
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Post by grayburg on Nov 29, 2009 11:56:15 GMT -5
Okay, if it wasn't Yukiiko, my bad. Sorry. Yukiiko shouldn't fix them, but they're bad choices mostly aswell. I was already planning to provide info after trolling Yukiiko, but that's okay now. LTR replacement The SnS video didn't mention anything at all about attack strengths. To deal the best ele damage, you do the obvious combo, but for raw damage you focus on specific attacks. You combos Must end with a revolving slice, even if it's only that move. Combos should always start with either the jumping slice (ideal), or the new uppercut. DS on Shogun is not how a DS is able to fight other monsters. I'm bad at DS still. I can only use it for fun on monsters such as, precisely, Shogun. Fury combos are pretty retarded, though. I haven't cared about GS's since back when I first started MH, and to me, they're still pretty bad. Using a Shogun video and telling newbies to "Left > Right > Repeat" is stupid. Link a charge video, such as maybe, www.youtube.com/watch?v=FlONN9tgNnwA newbie doesn't have to pull off the insane ones in those videos, of course. "Left > Right > Repeat" still does the best dps, I think, so it's used in situations where the wyvern is immobile. LS Video: Weak attacks, shock traps and getting mauled. Don't use the piercing stab often. Shit sucks. Like I said, the Lance video is okay, besides missing the good body parts often, and actually getting hit by a kutku. Not enough ___ locking, by the way. I think GL's are retarded, but I still know a couple things. The GL user wants to use anything but the blocking upstabs. The rushing stab is the strongest normal attack a GL has, followed by the upswing. Promote that fact. GL gun shots are the strongest attacks it has. Use them as much as possible. The error with the hammer video wasn't something that inane. Hammer golf swings (the most powerful attack) only come from the regular triple pound. The video uploader sounds like a retard when he's telling people to use the spinning golf swing, too. The spinning golf swing does less damage than the first hit of a triple combo, and much less than a super pound or an actual golf swing (not even half as much damage!). The writing of the uploader showed that he thought he was an absolute baller at the weapon, when he's an idiot. Also, newbies are told to use super pounds and golf swings for a reason. Shit's the only reason why hammer is good. Mention that the spinning combo is used for ele damage, if you're even interested. You're dealing bad regular damage, if status ele > then leaving it up to chance for it to actually be useful, and it always has bad sharpness usage. All three ranged weapon videos are dumb. Don't pellet with any fragile weapon type user around. Pierce wingspans and body lengths. Normals are better than they seem. With bow, use level 3 charges as much as possible, because they out damage the stages before it by far. You'll look dumb spraying level 1s.
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Post by TheHouseholdFurry on Nov 29, 2009 14:30:12 GMT -5
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Post by grayburg on Nov 29, 2009 16:13:04 GMT -5
You didn't quite get what I was saying about the SnS, I think. We said the same thing.
And the golfswings.. You sure? I also checked with grahf's original MH damage mechanics faq. His also says it deals 40% while a regular golfswing deals 100%.
About the hammer thing, at the end of the video Yukiiko linked, the player said that players should not stick to super pounds and golf swings, and that a real hammer user should learn to attack on his own, or something retarded. It's specifically directed towards that.
GLs are still retarded. In the sense that I just don't like them, that's all.
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Post by TheHouseholdFurry on Nov 30, 2009 5:52:33 GMT -5
SnS: You said there was an obvious combo...and then there is a raw combo...there is nothing else for the SnS. You either use one simple atk for a monster that will atk you or reposition, or you just use that atk I mentioned. The obvious combo is the one people do that ends up including a shield bash+elbowed swing...which sends people flying That is a video of the original MHFreedom Duo Black Diablos with SnS...naked, which will be the best example of SnS play you can find. www.youtube.com/user/xBlackLotusx#p/u/4/kT-1golVarQI'm fairly certain that the damage% possesses a differential of no more than 18-20% end damage if it's not the same, and if that's the case, then it's the KO value that remains the same. In practice, the revolving golfswing is used when you are already have the hammer charged and not enough time to position for a triple pound.: Hammer vs. Pink Rathain hr8 Vidz: Fawbz4appl3z Mine Rajan above all shows the meaning of what Bicsuit attempted to put into words...basically just know your limit of when to attack with which attack of the hammer. It's a fairly simple concept that is difficult to properly explain. Not unlike explaining to someone how to perform a handstand...an aerial...or how to balance on one foot. You have to actually try it to understand it.
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ramenuzumaki
Noobie
It's either hunt or be hunted...
Posts: 22
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Post by ramenuzumaki on Dec 2, 2009 4:22:06 GMT -5
just a note to all SnS users. I notice Mrs. T puts her weapon away to use her deodorants etc. I dont know if she/he had their own reason to do this, but with an SnS if you hold R on PSP [to block] you can use an item with your weapon out. on monster hunter frontier you can use the item with your weapon out but you dont need to block. a lot of people dont really know this. I didnt read every post here nor watch all the videos so im not sure if its already been covered i just thought id throw it out there
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Post by wumpy on Dec 2, 2009 9:32:10 GMT -5
I love Buscuits Hammer Guide i watched it and done what it told me at MHFU since i got it i love Hammer ^_^
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Post by grayburg on Dec 2, 2009 15:38:57 GMT -5
Spinning golf swings still sound dubious to me. -20% is a pretty big amount, btw. I don't know why it would be a random number like 80%. I've been using mh1's damage mechanics and the mhf2 melee damage faq. They both list 40%, and the mhf2 data isn't just a copy-paste job, because some percentages are different.
It would mean super pounds would become obselete, and that triple pounds are only for all 3 hits, not just the golf swing.
An sns used for its ele will only want to get in as many hits as possible. That makes it okay to use the player-launching attack. It's a fast move, with terrible raw output, which is a-okay.
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Post by TheHouseholdFurry on Dec 2, 2009 17:07:29 GMT -5
Although I haven't played 2G in some months, should the damage differ, i'm fairly certain the damage isn't an end raw difference of more than 18-20%...i will video it with the HP hack if you can't believe that much.
And didn't I just show you the point of the spinning golfswing...gotdammit, LRN2CVIDZPLZ.
Formulas are one thing, practical application is another. Since golfswing is 100%, it is best...it should be used as only hammer atk. That is what you are ultimately suggesting if you believe the spinning golfswing to be "dubious". All attacks then, with exception to golfswing, should be "dubious" if you suggest that one of them is, and thus no one should suggest the use of any other attack.
Of course that is nonsense.
SnS on the other hand, here's the deal: Using 2G, Jump slash/Triangle/T/T/Circle, deals the most damage, is the fastest combination, and doesn't leave you open to atk in the same way the shield bash does. Nor would the other attacks launch other players.
Dealing the most damage (raw/element/status) depends on what is able to be applied quickest and safest and without disrupting the people around you...SO, using the LONGER, less effective attack of the SnS would lower your DPS. As would knocking away other people near you. It would be as if using the Super Pound on the head of a monster while other people are attacking it, knocking them away. Hurrah, you just failed, and pissed off the other players.
If you don't believe there is a great difference in either of the SnS combos...go to minegarde. Enter one of the speed competitions with SnS, you will soon see WHY it is as I say. You won't get a fast enough time using the shield bash combination, as some of those who enter have learned.
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Post by grayburg on Dec 2, 2009 20:37:36 GMT -5
I'd like the video. It'd help me, too, because it would change how I use hammers entirely.
I don't know if you're getting the word 'dubious' correctly. Spinning golf swings dealing 80% to 100% damage is dubious.
Anyway, yeah. I am saying that if it does deal 100% damage, the spinning golf swing is the only move that should be used, because it's as easy to land as a super pound, has the anti-wind like super pounds, and it's pretty much as fast as one, too.
About sns, I don't have data or anything, but I'd reason that the time used to roll or to just start another combo isn't going to be shorter than the time it takes to pull off the people-launcher. There wouldn't be a reason not to when all I'm trying to do is stun with my Cat's Paw, or land hits with an Eternal Strife.
You're bringing in disrupting other people when it's not necessarily something to mention. Ex: Saying a GS's left > right combo isn't the best damage dealer because of that idea is illogical.
I would super pound the head if my party was attacking it, btw. The hammer inflicting K.O. seems like a good trade for the damage the others would be doing if I hadn't. Hammer's usually out damage, or at least give others the chance to deal big damage.
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Post by TheHouseholdFurry on Dec 2, 2009 21:37:17 GMT -5
You used golfsings as the subject of what is "dubious", not the damage. The problem is you do not know how to use the word in the place you mean to use it. You made it seem as though the use of golfswings themselves was an unsure thing for you to do, in much the same way that the suggestion that someone should lance a rajan naked would he a "dubious proposition", or "UR INSISTANCE 4 DAMAGE% RETAINS IT'S DUBIOUS STATUS IN MY NUB EYEZ"
A GS left to right swing is not the best damage dealer, it leaves you in one spot, and anyone who actually plays the game in speed competitions knows this..,obviously, you do not participate in them or you'd know theoretical damage per second, and practical, also this is frontier...YOU WILL LAUNCH PEOPLE, AND THEY WILL BE PISSED IF YOU DO.
Again, you don't seem to understand the deal with SnS, damage, element, and status infliction. Refer to the above video on SnS play as an example. The point is to deal the most damage/status, shield bash will not do either. The reason: Pauses from execution of shield-bash and dodge are greater than the combination that is faster, and more likely to land on the desired area with a greater number of hits.
Use the shield bash on Naruga'z face. Use it on a Dodo's face. Rajan's face/tail, Diablos legs/tail, Gravy's chest, or Tigas face. More often than not, you will end with less hits, less damage/status/element due to position and monster attack response time. That is my point. And you don't appear to comprehend it.
The fact that you would superpound the head while the party is attacking it....truly reveals who I am talking to...just forget it. You will never understand at this rate. Yukiiko can PERSONALLY attest to the stupidity of someone who would do such a thing.
And a single hammer will not outdamage the rest of the team attacking the head of say, a Tiga. KO value is never a better trade than the damage dealt by the party. If you believe that, the Hunting Horn notes would be a much better trade than any other party weapon attacking the head of a monster.
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Post by Dbl. Cheeseburger Flavor Ramen on Dec 2, 2009 21:59:21 GMT -5
thought this was a guide for beginners. now the nubs reading this are gunna get confused.
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